iFreeCell 1.1

Just submitted an updated version of iFreeCell.

Changes include:

  • High scores: iFreeCell now keeps track of previous scores and can sort them by number of moves or game duration.
  • Accelerated all card animations (except dealing, which was ok) by a factor 2: previous animations was just too slow
  • Minor UI fixes, the deck in portrait is now (more or less) centered.

I’m now waiting for Steve’s blessing, app approval took 2 days last time, so I’m guessing it shouldn’t be any longer.

Next changes should include:

  • Minor tweak letting player take advantage of multiple empty foundations when moving big columns. Say player wants to move 7 cards, has 3 empty cells and 2 empty foundations. Currently, you have to move 4 cards to the first empty foundation, then the remaining 3 to the other foundation and move the first 4 on the last 3. Even it’s technically accurate, it’s not what I would call the best user experience (as my girlfriend keeps repeating each she wishes she could do it).
  • Solitaire. This is going to be a big one, and will most likely require re architecting the applications. Indeed, the game has been written kind of quick (I wanted out the door early), and even though I’ve made a clean up pass on it, the API is still very “free cell”-ish instead of “card game”-ish. Plus this will require adding a bunch of things, a navigation controller, flippable cards and some artwork (I guess that’s going to be the tough part… :D ). So I might very well break it down in 2 updates. Meh. Whatever. It’s not like I have 10 000 users anyway… So far, two. And they didn’t pay for it ;-)

Edit:

Ok, so the update was refused. Considering how I implemented the high score UI, nothing shocking actually, I should have been expecting it… Funny thing is I have around 150 customers. Somehow unexpected.
Anyway, I should hopefully submit another update by the end of the day, with a correct High Score implementation, a fix for the random  crash (my bad, I forgot a retain statement….) and most likely the minor tweak mentioned above. Oh yeah, and fix that lousy icon I have on the app store.

I’m aiming to get the update out for the european release of the iPad, hoping I’ll get a sales boost.

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